The "birth" of this game was a long and arduous affair indeed. It started out with me wanting to do a shoot-em-up, a dream that had long been on top on my list of things I'd *really* like to do. After some evenings of mucking about, I had a functional framework up and running, and thanks to the help of Jon Ripley, multichannel sound effects and music was
integrated via a very clever sound system called FMOD.
The result was "OK", but did not run very well on older hardware, partly due to my sloppy coding, and partly due to using SPRITELIB (a library of spriteroutines that comes with BB4W).
All that was about to change when David Williams released his GFXLIB library of graphic routines. Suddenly lots of sprites onscreen at the same time posed no problems whatsoever, all due to David's ultra-fast assembler code. I updated the game accordingly, adding some randomly generated stars, rotation of the alien sprites and generally optimized the code as much as possible.
On the subject of "rotating aliens", I clearly remember spending two days thinking about how on earth I would tackle the problem of getting the sprites to point in the direction they were travelling - the solution came to me at 1AM one night, just before I was about to fall asleep. Needless to say, I did not get much sleep that night :-)
Download the EXE file here, or alternatively there's an installer version as well.


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